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| The Pebble, a line of wristwatches being developed with money raised through Kickstarter. (Pebble Technology) |
When Eric
Migicovsky, an engineer, wanted to develop a line of wristwatches that could
display information from an iPhone — like caller ID and text messages — he went
the traditional route of asking venture capitalists to finance his company.
But he
couldn’t even get a foot in the door, let alone secure any money for what he
called the Pebble watch.
So he
turned to Kickstarter, a site where ordinary people back creative projects.
Backers could pledge $99 and were promised a Pebble watch in return.
Less than
two hours after the project went up on the site, Mr. Migicovsky and his
partners hit their goal of $100,000.
“By that
night, we were at $600,000,” said Mr. Migicovsky, who is 25 and a recent
engineering graduate of the University of Waterloo. “We went out for a beer to
celebrate, went home and slept, and when we woke up, we were at a million
dollars.”
As of Friday
afternoon, nearly 50,000 people had pledged close to $7 million — and there is
still two weeks left before the fund-raising window closes. (As of Sunday
afternoon, the total had passed $7 million.)
Pebble is
the latest — and by far the largest — example of how Kickstarter, a scrappy
start-up sprouted in the New York living room of its founders three years ago,
is transforming the way people build businesses.
Although
the site first began as a way for people to raise money for quirky projects
like pop-up wedding chapels, around-the-world boating trips and offbeat
documentaries, it quickly expanded to include video game production, feature
films and innovative new gadgets, like the Elevation dock, a sleek stand for
the iPhone, or Brydge, which turns an iPad into a laptop resembling the MacBook
Air.
The large
amount of money that Pebble has raised — equivalent to what a young company
would get in a second round of venture capital financing — also signifies a
coming of age for Kickstarter.
“This year
marks the year that we’ve seen Kickstarter enter the real world in a number of
ways,” said Perry Chen, one of its founders. “At Tribeca Film Fest, there are a
dozen different Kickstarter-backed films, there’s an installation at the
Whitney Biennial that was a Kickstarter project and we just had our birthday
party at a Kickstarter-funded restaurant.”
Much as the
introduction of cheap Web services lowered the barrier to entry for people
seeking to create a start-up, and as offshore manufacturing gave entrepreneurs
a chance to make products without having to build a factory, Kickstarter offers
budding entrepreneurs a way to float ideas and see if there’s a market for them
before they trade ownership of their company for money from venture
capitalists.
Mr.
Migicovsky and his partners did not have to give up any portion of their
company to the venture capitalists. They still own 100 percent of it.
“Kickstarter
is already proving to be a viable alternative to starting a company the
traditional way,” said David H. Hsu, an associate professor at the Wharton
School at the University of Pennsylvania who studies entrepreneurship and
innovation.
“You’re
activating a user base that you know will be interested in your project,” he
said. “Which, historically, has always been the biggest trouble for
crowdfunding sites, getting traction and critical mass.” As Kickstarter
prospers, other sites for financing through a crowd have appeared. There’s
Crowdtilt, a service that lets friends contribute money for outings like a
beach vacation; Zokos, a start-up that gives guests a way to pitch in for a
dinner party; and Gambitious, a financing site devoted to indie game
developers, to name a few.
But
Kickstarter is the biggest. To date, it has raised more than $200 million for
20,000 projects, or about 44 percent of those that sought financing on the
site. Only projects that meet their stated financing goals receive money.
Patrons who
back Kickstarter campaigns are often rewarded with insider access to the
projects they finance, and in most cases, a tangible reward for their money. In
Pebble’s case, the reward is an actual watch, making it a more appealing
project than, say, a movie, where the payoff is a little harder to show off to
friends.
Kickstarter
does not charge anything to set up a campaign. But if it is successful,
Kickstarter takes 5 percent of the final amount. Amazon, which processes the
payments, takes 3 to 5 percent.
Mr.
Migicovsky says he suspected that the Pebble project might be a runaway
success. “The plan,” he said, “was always to go big.”
Before
introducing the project on Kickstarter, Mr. Migicovsky says he sought advice
from previous successful project founders on Kickstarter, including the
creators behind Twine, colorful blocks outfitted with sensors and Internet
connectivity, that blew past its original goal of $35,000 to raise more than
$500,000 — an anomaly considering that the average Kickstarter project size
hovers around $5,000.
“They all
told us not to focus on the hacker market because they are already going to
love you,” he said. “But how can you tell people who have no idea what this is
why they should back it?”
A carefully
made video helped to earn the trust of their backers. Mr. Migicovsky also
played up his four years of experience building smartwatches — previously for
BlackBerry products — and his time polishing his ideas in Y Combinator, a
technology incubator in Palo Alto, Calif. Mr. Migicovsky also worked to broaden
the appeal of the watch beyond a tech-focused audience by working with a
company called RunKeeper that helps people track their jogs on their
smartphones.
Before
approaching Kickstarter, he had tapped the know-how of Dragon Innovation, a
team of production consultants with experience working on the Roomba at iRobot.
But he ran out of money. He called them again after Kickstarter raised the
first $1 million. The consultants at Dragon told him they had already noticed.
Although
the most common projects on Kickstarter tend to revolve around film and music,
the service has been particularly useful for new types of hardware products.
Traditionally,
venture capitalists are skittish about putting money into hardware start-ups
because it is so complicated. “Even at that scale investment and with a company
that is very experienced taking a product to market, they hit pitfalls,” said
Robert Fabricant, a vice president of Frog Design, a development firm that
helps create products.
Mr.
Fabricant, like others in his field, cast some doubt on the notion that it was
possible to sidestep the traditional routes to building a business,
particularly through a service like Kickstarter. They say young, inexperienced
business people need advisers, mentors and a network of support to help them
deal with the problems that can emerge. There is a big difference between a
project and a product strong enough to sustain a full-fledged business, they
say, and it is risky to confuse the two.
The
founders of Kickstarter say they draw a firm line between a project and a
business. “With the more consumer-oriented projects, we make sure it’s very
clear backers know they’re helping build a project and they will get one as
their reward,” said Yancey Strickler, another Kickstarter founder. “They are
intended to be finite projects, but you do find things that start off with a
small idea and grow into something quite large.”
But Gleb
Polyakov and Igor Zamlinsky, two young entrepreneurs from Atlanta who are
trying to create a full-blown company around a $400 barista-grade home espresso
machine, say that risk is no different than for traditional small businesses.
“The terms
on Kickstarter are more attractive than any bank loan or venture capital
amount,” Mr. Polyakov said. “If you can get funding through Kickstarter, there
is no reason not to.”
"The New Paradigm of Reality" Part I/II – Feb 12, 2011 (Kryon channelled by Lee Carroll) (Subjects: Egypt Uprising, Iran/Persia Uprising, Peace in Middle East without Israel actively involved, Muhammad, "Conceptual" Youth Revolution, "Conceptual" (without a manager hierarchy) managed Businesses, Internet, Social Media, News Media, Google, Bankers, Global Unity,..... etc.)

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