Jakarta Globe, Bloomberg, May 13, 2013
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A visitor of the “NEXT Berlin” conference tries out the Google Glass on April 24, 2013 in Berlin. (AFP Photo) |
As Apple
Inc. and Samsung Electronics Co. develop smart watches and Google Inc. prepares
to roll out Web-enabled eyewear, an ecosystem of software developers is
springing up to lend a hand and reap the profits.
The
wearable-computer market may swell to $6 billion by 2016, according to
Wellingborough, U.K.-based IMS Research. To tap into that early, companies like
Evernote Corp. have already set up shop. At the Redwood City, California,
headquarters of the note-taking software maker, about two dozen engineers work
among a clutter of wireless watches, heart-rate monitors and Google’s
computerized spectacles.
“You can
draw comparisons to successful technologies like the smartphone,” Evernote
Chief Executive Officer Phil Libin said in an interview. “In the first two,
three years, it was a niche product. I expect it to be the same sort of thing.
It’s going to start becoming very profitable in three to five years. These are
long-term investments.”
While most
of Evernote’s revenue now comes from use of its software for personal
computers, tablets and smartphones, that may change as wearable computers gain
traction, Libin said.
Some 70
million connected wearable gadgets will be sold in 2017, up from 15 million
this year, according to Juniper Research. While the devices are now mainly
fitness monitors from brands such as Nike Inc. and Fitbit Inc., Apple has a
team working on a watch-like device, people familiar with the company’s plans
said in February. Samsung said in March it was also developing a wristwatch.
Wearable
computing
As the
devices proliferate, consumers who use wearables may download applications,
giving developers the chance to charge an upfront fee or serve paid
advertisements to users.
“It could
grow very quickly, once we have a product that meets the needs of the
consumers,” Will Stofega, program director at researcher IDC, said in an
interview.
The
enthusiasm over wearables could also fade quickly if the predictions aren’t
borne out. And there are plenty of reasons for caution. The new apps will have
to overcome privacy concerns associated with gadgets that can discreetly
capture photos and take video clips.
Developers
of programs for wearable computers will also have to make their products stand
out as they compete for the dollars of consumers already awash in hundreds of
thousands of apps for smartphones and tablets.
Still,
early signs show that users are ready for wearable electronics. In a survey by
ChangeWave Research in March, about 19 percent of 1,713 North American
respondents said they would be very likely or somewhat likely to buy an Apple
iWatch. Consumers responded similarly before the release of Apple’s iPad
tablet, the Bethesda, Maryland-based research firm said.
App
spending
If 40
million wearable units are sold in the next five years, developers could expect
a $400 million market opportunity, given consumers’ current spending patterns
of about $10 per month on apps for the iPhone and iPad, according to Roger Kay,
president of researcher Endpoint Technologies Associates Inc.
So-called
in-app advertising, or promotions that run within the program, could double
that revenue to $800 million, Kay said. About 42 percent of iPhone, and 19
percent of Android-based phone users spent $1 to $20 on apps in the past year,
according to a March 2012 survey of 2,540 consumers from Online Publishers
Association.
Kleiner
backing
Google’s
Glass, so far the most prominent example of these wearable computers, will be
available this year or next, according to a company blog post. To jump-start
development of apps for the device, the Internet-search giant said on April 10
that it’s joining venture-capital firms Andreessen Horowitz and Kleiner Perkins
Caufield & Byers to encourage developers to write software for Google
Glass.
The group,
called Glass Collective, is betting that wearable computers will grow into a
platform for third-party software developers the same way Apple’s mobile
devices fueled an ecosystem of thousands of mobile-app makers.
The VCs
will jointly fund startups that create new uses for Google Glass in areas such
as entertainment, education and health care. Bloomberg LP, parent of Bloomberg
News, is an investor in Andreessen Horowitz.
For many
companies already making apps for smartphones and tablets, the cost of
developing wearable apps would be incremental. Modifying an existing smartphone
app to run on a device like a watch might only take “a couple of hours,” said
David Kincaid, founder of San Diego-based Mobile Software Design LLC, the maker
of the FreeCaddie golfing app.
‘Compelling
experience’
Kincaid has
released an app for Pebble Technology Corp.’s smartwatch that shows key
statistics on golf courses.
“It’s
really easy,” Kincaid said in an interview. “I get multiple e-mails from people
excited to get an app for the watch. If the watches take off like phones, they
could be huge.”
Jason
Jacobs, CEO at FitnessKeeper Inc., developer of workout tracker RunKeeper, is
creating apps for the Pebble watch, as well as fitness gadgets such as the
connected scale from Fitbit. The program displays key running statistics on a
user’s wrist.
“As other
wearables come to market, anything that helps people make better
micro-decisions throughout their day gets us really excited,” Jacobs said. “It
makes for a more compelling experience. If it helps us get more users, that’s
helpful to us.”
RunKeeper
has more than 17 million users.
Litmus test
Some
wearable apps may run only on one specific device. Others may display some
features on a user’s smartphone, and others on a watch or smart glasses. Still
others may exist on the Web, accessible by devices online.
“It’s
really about apps that deal with Google Glass. Where where they are running
doesn’t matter,” Evernote’s Libin said. “It could mean actual applications
running on the devices, and other applications being aware of the devices.”
In one to two
years, software for connected devices other than smartphones and tablets — such
as Internet-ready household appliances, wearable computers, TVs and autos —
could generate as much revenue as today’s mobile apps, Stofega said.
Mobile apps
generated more than $30 billion in revenue by the end of 2012, according to
London-based ABI Research. For all types of connected devices, the apps’
success will depend on how seamless the payment and purchasing experience is,
Conrad said.
Developers
have yet to figure out business models and the types of programs that would be
popular on each type of wearable device, Stofega said. Some connected devices
might end up being a hit, while others may not catch on.
Smaller
developers
“I am not
sure commercial developers are right now lining up for small-run niche
devices,” said Roger Entner, an analyst at Recon Analytics LLC. “The first
batch will come from hobbyists that do it as a labor of love. Only then will we
see the commercial app developers jump on the bandwagon.”
The goal of
most developers is to build apps that sense and work with all of a user’s
connected devices, Libin said. Google demonstrated in March how Evernote’s
Skitch app can share a photo taken with Google Glass with a tablet. He also
used the computerized spectacles to add an emoticon to a post on Path, a social
network.
“I do think
we are ahead of the curve a little bit,” Libin said. “We are among the earliest
companies that are going to experiment with them. I think there’s
promise everywhere.”
Bloomberg
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